Players without Juggernog will be instantly downed when they try to go through, while players with Juggernog can survive four "hits". After use, the Electro-Shock Defense will have to cool down before another use.
The trap will not grant the player any points, and as such should sparingly be used to reload, revive, and regroup. There are several of them scattered throughout the map, where they are located in doorways and choke points. The Electro-Shock Defenses are the first trap that appeared in zombies. In addition, Mule Kick appears on the Black Ops and Black Ops III version of the map, similar to in Nacht der Untoten, where it costs 4000 points to purchase.Īlso, In Black Ops III, Double Tap is Replaced with Double Tap 2.0.Įlectro-Shock Defenses Main article: Electro-Shock Defenses It directly mimics the multiplayer perk Double Tap.
Double Tap Root Beer, which increases the player's weapons' rate of fires by 33%. It is the most expensive of the four perks, costing 3000 points. Speed Cola, which decreases the player's reload time and allows them to board up barriers faster. On the single-player of World at War, there is no effect whatsoever, except for the loss of the player's 1500 points. It is the cheapest perk available, at 1500 points (500 on solo of Black Ops). It resembles Second Chance, as the player revives allies at a fast rate similarly to in multiplayer. Quick Revive, which halves the time it takes to revive a player. It is the second most expensive of the four perks, at 2500 points. Juggernog, which increases the players' health to 250, allowing them to survive four hits from zombies as opposed to two without Juggernog. They grant the player a special ability, and those effects will mirror that of a multiplayer perk from World at War to an extent. When bought, the player will undergo a motion of drinking a bottle of soda. Perk-a-Colas are soda machines found throughout the map. As a cosmetic effect, lights around the map will also turn on. In addition, once the power has been turned on, the electric door between the spawns will open, enabling movement between the two rooms and players to be reunited. It is free, and when activated, it will power many other utilities on the map including the Perk-a-Cola machines and Electro-Shock Defenses. The Power Switch is a utility that can be found on the opposite side of the spawn rooms. The Power Switch Main article: Power Switch Verrückt returns many of the features from Nacht der Untoten, as well as the debut of many others, which have been commonly found in other maps. Lastly, zombies are more likely to "double hit" the player than in Nacht der Untoten, making a zombie that gets close much more dangerous. Furthermore, the player will be downed in two swipes from a zombie, unless they have acquired Juggernog. Zombies can easily overrun players if they don't sprint with a pistol, submachine gun, or shotgun. Zombies in this map are also much faster than other maps, as well as smarter. Unlike the predecessor map, zombies are now able to attack players through the barriers and will continue to do so in all maps after this one. In the World at War version, Zombies in this map are much more aggressive than in Nacht der Untoten. The map is more close-quarters than Nacht der Untoten was, having many short hallways and narrow staircases. The door will only open if the Power Switch is activated. Unlike any other Treyarch Zombies map, Verrückt has two spawn areas, which are separated by an electric door. Another feature is the Electro-Shock Defenses. The most prominent features are the Perk-a-Cola machines, which mirror different multiplayer Perks, and the Power Switch. Verrückt is much larger than Nacht der Untoten, having more than triple the rooms, and features many more weapons and utilities. In World at War, the players are the Marines, while in Black Ops and Black Ops III, they are the rest of the Ultimis crew, who were first seen in the World at War version of Shi No Numa. They find it overrun by zombies, and try to fight off the horde as long as they can. "Tank" Dempsey, John "Banana", Smokey and Paxton "Gunner" Ridge arrived at Group 935's Asylum Facility located at the Witteanu Sanatorium in Berlin, Germany in 1945 to extract American spy Peter McCain to safety.